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Embark on a Rhetorical Odyssey: Exploring Composition through the Immersive World of Video Games

Jese Leos
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Published in Rhetoric/Composition/Play Through Video Games: Reshaping Theory And Practice Of Writing (Digital Education And Learning)
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In the realm of education, the convergence of technology and pedagogy has ushered in a new era of learning possibilities. Educators and scholars alike are constantly seeking innovative approaches to engage students and foster their critical thinking and communication skills. One such approach that has gained considerable attention in recent years is the use of video games as a pedagogical tool.

"Rhetoric Composition Play Through Video Games" is a groundbreaking book that explores the intersection of video games and writing instruction. Written by leading scholars in the fields of rhetoric and composition, this comprehensive volume offers a multifaceted examination of how video games can enhance students' writing abilities and rhetorical awareness.

Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing (Digital Education and Learning)
Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing (Digital Education and Learning)
by Gail Weissman MS MA CCCSLP

5 out of 5

Language : English
File size : 745 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Enhanced typesetting : Enabled
Word Wise : Enabled
Print length : 261 pages

Video Games as Rhetorical Spaces:

At its core, rhetoric is the art of persuasion and effective communication. Video games, with their immersive narratives, complex characters, and interactive environments, present unique opportunities for players to engage in rhetorical analysis and practice.

The book delves into the rhetorical dimensions of video games, analyzing how players encounter persuasive messages, construct arguments, and make choices that shape the game's narrative. By examining the rhetorical strategies employed in video games, students can develop a deeper understanding of the persuasive techniques used in various written texts.

Embodied Rhetoric:

One of the key strengths of video games as a pedagogical tool is their ability to facilitate embodied rhetoric. Unlike traditional text-based writing tasks, video games allow students to physically interact with the game world and experience the consequences of their choices.

The book explores how embodied rhetoric can enhance students' understanding of audience, purpose, and genre. Through gameplay, students learn to adapt their writing style to different audiences and contexts, considering the specific conventions and expectations of each genre.

Critical Play and Rhetorical Awareness:

The concept of "critical play" is central to the book's approach to using video games in composition instruction. Critical play encourages students to question the rhetorical choices made by game designers, examine the ethical implications of gameplay, and consider the broader social and cultural contexts in which video games are created and consumed.

By fostering critical play, the book empowers students to become more discerning consumers of media and active participants in rhetorical analysis. They learn to deconstruct the rhetorical strategies used in video games and apply their insights to their own writing practices.

Classroom Applications:

The book provides educators with practical guidance on how to incorporate video games into their composition classes. It offers a range of classroom activities and assignments designed to help students develop their rhetorical skills through gameplay.

These activities include:

* Analyzing the rhetorical choices made in specific game levels, characters, or dialogue * Creating written responses to in-game prompts or ethical dilemmas * Designing video game levels or quests that demonstrate effective persuasive techniques * Collaborating on multiplayer games to explore the dynamics of group communication and rhetoric

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"Rhetoric Composition Play Through Video Games" is an essential resource for educators who wish to embrace the transformative potential of video games in the classroom. It offers a comprehensive theoretical framework, practical pedagogical strategies, and a wealth of insights that will help teachers enhance their students' writing abilities and rhetorical awareness.

Through the immersive and engaging world of video games, students can embark on a rhetorical odyssey, developing the critical thinking, communication skills, and rhetorical literacy that are essential for success in the 21st century.

Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing (Digital Education and Learning)
Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing (Digital Education and Learning)
by Gail Weissman MS MA CCCSLP

5 out of 5

Language : English
File size : 745 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Enhanced typesetting : Enabled
Word Wise : Enabled
Print length : 261 pages
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The book was found!
Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing (Digital Education and Learning)
Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing (Digital Education and Learning)
by Gail Weissman MS MA CCCSLP

5 out of 5

Language : English
File size : 745 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Enhanced typesetting : Enabled
Word Wise : Enabled
Print length : 261 pages
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